Our art and asset team create character and environment concept art and look-development, as well as key and static art for use in game, promotional trailers, and marketing material. From first silhouette sketches through to final, game-ready assets, we work as an extension of your art department - matching an existing style guide, or helping establish one from scratch.
Our artists have worked across photo-realistic and stylised pipelines for titles at every scale, from indie releases through to some of the largest live-service games in the world, producing concept art, character design, environments and marketing art for teams at Riot Games, Tencent, Ubisoft, Bungie and 2K.
Since 2011 our interconnected studios have been producing award-winning creative content for indie and AAA game developers and publishers all around the world.












Our character development team have created photo-realistic or stylised character concept art and illustrations for some of the largest game studios in the world including Tencent, Riot Games and ByteDance. Every character starts with silhouette and pose exploration before moving into detailed turnarounds and expression sheets, so a design reads clearly at a glance - in a loading screen, a splash card, or in motion.
Jumbla's art department create bespoke images or use the assets we've made for your cinematic to produce illustrations and designs for your game including icons, player cards, lobby screens, key art, box art as well as all the marketing art for your game. Reusing assets from an existing cinematic keeps this work visually consistent with everything else we've built for a title, and keeps costs down where a full new commission isn't needed. We've produced art for Ubisoft, King, Tencent and NBA 2K.
Pre-rendered or in-engine environment art for concept work or promotional trailers and in-game cinematics. Our environment artists build everything from early mood and lighting studies through to fully detailed, game-ready scenes: matte paintings, level concept art, and in-engine environments built to match your existing art bible or shading pipeline. Environment work is often the first thing that sets a title's tone, so we treat lighting, scale and atmosphere as seriously as any hero asset.
Our asset creation department will take your concept art, or the concept art we've created for you and turn it into character and environment models and props, then undertake look-development. This is where a flat concept becomes a fully modelled, textured and lit asset ready to drop into a cinematic or render. Or our team can adapt your game assets and up-rez to cinematic quality for your trailer or marketing art — so in-game models don't have to be rebuilt from scratch just because they're now appearing in a close-up render.
Jumbla's art department is full of the world's best specialists. Whether it be concept, 2D or 3D art, DMP (digital matte painting) or texture and shading, our artists are masters across a diverse spectrum of styles, genres and techniques - from painterly, stylised worlds through to physically-based, photo-real rendering, matched to whatever your title calls for rather than a single house style.
The Summit Creative Awards
x2
The Summit International Awards
x3
The W3 Awards
x 7
The Muse Awards
x 12
The Communicator Awards
x 5
The Bass Awards
x 2
The AEAF Awards
x 6
The Vega
The Daytime Emmy Awards
x 1
The Webby Awards
x 2
The Horizon Interactive Awards
x 6
The Australian Video Producers Association
x 5