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Jumbla Studios Showreel

Animation Type: 2D, 3D, Animation, Motion Graphics

Creative Director
Callan Woolcock

Our 2017 showreel

Creating a showreel of your best work is never easy. In addition to having just one minute to play with, you have to be quite selective with the projects featured.

On top of that, it’s only possible to include a split-second of each piece. But we’ve  managed to condense six months of our best work into a non-stop onslaught of visual excellence (if we do say so ourselves!).


How we created our 2017 showreel

From hand-illustrated 2D animation and highly-detailed 3D models, to inventive camera angles and explosive colour palettes - this showreel has it all.

It segues between projects without interruption to showcase the diverse capabilities of our creatives.

“The whole reel has a ramped feeling and it takes a couple of watches to digest all the different styles,” said Jumbla Creative Director Oz Smith.

Oz said the team wanted the 2017 showreel to showcase Jumbla’s versatility across industries and styles.

“We talked about breaking out the different styles into separate reels like we had done previously,” he said. “But we decided that a fast paced mix of all the work we have been doing gives a better sense of what Jumbla is about.”


What the 2017 showreel says about Jumbla

“Jumbla has definitely added higher-end work to our reel,” said Oz. “There’s more 3D and more interesting renders.”

On recent projects, Jumbla mixed things up with new combinations of artists and designers, including a greater collaboration between 2D and 3D departments.

“The 2D and 3D workflows are fairly established, so when we do more collaborative projects we often have to work out how we're going to do things as we go along, which always makes for great results. We like to be out of our comfort zones too, as this brings about the best work.”

Oz said the studio was moving from strength to strength in the 3D department - something emphasised in its 2017 reel.

“We've made a lot of stuff and textured it for ourselves - the 3D department is really getting into its stride,” said Oz. “We're still trying to create the best animation we can in every area, so even 2D explainers get a lot of love and can make it onto the showreel.

“Over the past six months we’ve done more mixes of projects too, trying to bring the best out of the studio. An example of this is utilising the skills of our illustrators with our 3D and 2D departments. It seems to be heading that way more and more.”

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